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Book of Travels issues first early access patch, discusses customization plans

  • Jeffery Williams
  • October 22, 2021
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The Book of Travels is a new RPG that will be released on Steam in 2019. It has just released its first early access patch, which includes the ability to customize your character’s appearance and gender.

Might and Delight has released the first update for Book of Travels, which has been available in early access for a week. Don’t get too excited; this isn’t a major announcement. In reality, the only change that isn’t a bug repair is the inclusion of new ways to learn specific abilities. Characters that vanish, pockets, spawning, vehicles, and tooltips have all been improved.

On Steam, the game has made a modest impact, with a high of 1390 concurrent players a week ago. It’ll be interesting to watch how that playerbase evolves over the following several years of development building up to the final launch.

Until then, Might and Delight intends to keep upgrading; it apologized for the rough debut over the weekend and outlined its immediate intentions, which include enhanced personalization.

“The development team’s current goal is to stabilize the game, eliminate bugs, and smooth up all interactions, including eliminating instances of locking or impeding the player, as well as other quality of life improvements.” However, we are particularly keen to address some of the most frequent recommendations and requests that you have made for us. A more personalized character creation is most likely at the top of the list of popular demands, and we believe that Book of Travels would gain greatly from it. Some ideas for future improvements to character customization and new adjustments to the emotes functionality are shown below. When designing your Traveller, you’ll be able to alter their height, skin color, hair style, and clothes rip using these modifications. We believe it will go a long way toward making your character seem distinct. The emotes overhaul is an idea we had a while ago that we believe would result in a more comprehensible system that differentiates between emotes and symbols while also separating them in a pleasing manner. When you look at the picture, you get the concept.”

And, hey, if you’re curious about how all of the current shapes seem in-game right now, YouTuber Coercircuit has compiled a video for you.

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Jeffery Williams

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