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Raft Antenna Wrong Altitude – How To Place Antennas In Raft

  • Jeffery Williams
  • November 24, 2021
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The “where to place antennas in raft” is a question that has been asked multiple times. The answer to the question is found by looking at the map of Raft.

You might have noticed that your rafters are not working well. Here’s what you need to know about the proper placement of antennas on a raft.

When putting antennas in Raft, do you get the “wrong altitude” error? You’ve arrived to the right spot if you’re wondering how to properly position your Raft antennas.

We’ll show you how high to put the antennae and reception so you don’t have to construct a massive tower that won’t fix the problem.

Here’s a brief rundown of how to resolve the Raft incorrect altitude issue:

  1. 3 antennas and 1 receiver should be placed at least two blocks apart.
  2. Make sure your antennas are at least 3 blocks apart.
  3. If you’ve done everything properly, a green light will appear at the top of the antennae.

The Conundrum

It takes a lot of effort to create the receiver in Raft. You’ll need to do some homework on the Blueprint: Place three antennas on the Research table for the receiver.

Most gamers, on the other hand, put the antennas only to get an error message stating “wrong altitude.” Naturally, you’d expect that raising your raft’s antennae would fix the problem.

Steam is the source of this image.

However, raising the antenna to the highest point feasible will not fix the problem.

The Alternative

raft-antennas-two-blocks-high-1024x429

To begin, make sure your Raft antennas are about two blocks high. This is a fantastic alternative if your Raft has an upper level.

raft-antenna-3-blocks-away-1024x429

After that, you should space your antennae at least three blocks apart. In an ideal world, a 74th floor would be the ideal answer to your “antenna improper altitude” issue.

The receiver must be placed on the same floor as the three antennas. A green light will show over the antennas after the location is right.

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

Men of War 2 is the fully-fledged sequel to 2009’s real-time strategy game, according to publisher 1C Entertainment and developer Best Way. The forthcoming release returns to the series’ origins, concentrating on fresh conflicts and undiscovered tales while revisiting World War 2.

Men of War 2 has received a new coat of paint, which depicts troops and locations in more detail than before. It also includes a number of gameplay improvements, such as a dynamic frontline that varies as missions go, as well as modding tools and other upgrades, which we were able to witness in action at a publisher presentation earlier this month.

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

The Front Line is a major new feature and one of the most essential aspects of Men of War II’s gameplay, influencing the outcome of fights significantly. It splits the map into two halves, one for you and your friends and the other for your foes.

Certain acts can only be carried out on your side of the Front Line, which is why you’ll want to do all you can to move it forward. Recruited soldiers may only approach it from a specified distance. Engineers may only construct trenches and minefields on your side of the battlefield, and there is no fog of war on friendly territory, enabling you to see all intruding enemy forces, with the exception of those that use stealth.

Only soldiers, including paratroopers, and small artillery may move the Front Line. Tanks may assist in pushing the line, but they cannot do it on their own. Players may even bend the front line to completely encircle the opponent, dooming the opposing troops.

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

Direct Vision and Direct Control are two more noteworthy developments in Men of War II. They effectively let you to manage any of your troops from a first-person viewpoint, allowing you to decide where they go, what they target, and when they fire. While you handle the main gun of a tank, the AI ensures that the secondary turret continues to fire.

You may utilize this option as much as you like, but you won’t be able to give commands to your soldiers while utilizing Direct Control, as tempting as it seems.

According to the publisher, players will be able to deploy approximately 300 vehicles and 45 battalions, including tanks and artillery pieces, all of which are realistic models based on historically authentic papers, plans, and facts.

Men of War II will be released with two dramatic single-player missions – one devoted to the Allies and the other to the Soviets – that will take players through conflicts on both the Western and Eastern fronts.

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

We were shown a work-in-progress prototype that concentrated on the Soviet campaign’s initial objective, which tasked them with repelling German troops. We spotted a temporary trench network constructed near what seemed to be a small settlement, providing protection from Axis attacks.

The game’s sound was given special attention by the developer, who focused on factors like as distance and made every attempt to showcase the distinctions between weapons as much as possible.

According to Development Lead Maxim Kamensky, there will be no superweapons in the game, and tanks aren’t death machines capable of destroying everything. In a wide field, they’re capable of wiping out troops, although howitzers and anti-tank guns will breach their armor, particularly if fired at the appropriate angle.

Because tanks in Men of War II have “very sophisticated armor penetration rules,” the game tries to be as realistic as possible. The front of the armor is thicker, while the sides are thinner, with the rear being the most susceptible.

The developer stated that in-game target indications display the shells’ piercing power and chance, as well as armor thickness, to assist players determine if escaping is a better choice than remaining in the battle and attempting to discover an enemy’s weak spot.

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

The movie then switched to an operation in which the Soviets were tasked with demolishing three bridges in order to halt the advance of German soldiers. Bridges can be destroyed from afar with artillery, but it takes time. Moving your men closer together, wiping off any Germans who managed to cross, and destroying the bridges with your tanks is a more direct method.

If you’re feeling very cunning, you may utilize camouflage to conceal armor and get the upper hand on unsuspecting opponents. Tanks also have armor-piercing rounds for use against enemy tanks and strongly armored targets, as well as massive explosive shells for use against infantry and light armored targets.

Men of War II will also have multiplayer support for both PvP (5v5) and co-op modes upon launch (up to 4 players). You may also play as the Axis and form alliances or battle against gamers who choose the Soviets or the Allies. According to the publisher, most of the game’s objectives may be accomplished in co-op.

Players create a battalion in multiplayer by selecting one of 45 presets (15 each faction), each focusing on a certain playstyle. For the early, mid, and late game, units are divided into echelons. Battles begin with light tanks and lesser infantry, progressively developing until larger forces like as Tiger tanks are used in the latter stages.

The differences in each template keep things interesting. Players may also alter presets, thus enhancing the mode’s distinctiveness. Furthermore, multiplayer will have completely configurable lobbies as well as bespoke matching for 5v5 player combat.

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

Anti-tank mines, trenches, and barbed wire may be employed to halt enemy advance or bring opposing units into the line of fire of your soldiers. Turrets and rails, for example, may be shattered (in which case they can be repaired) or fully destroyed.

We watched a lone Sherman go into enemy territory, beyond the Front Line, with the tank’s viewing range severely reduced. In these instances, daring players may only depend on friendly unit vision, while opponents can sneak up behind them and strike from the side via the fog of war.

The Sherman didn’t start off with the odds in its favor, but as it crossed that line, enemy forces flanked it easily while Panzers kept it occupied, easily killing it.

Men of War II will also have complete mod compatibility, including a set of tools for users to construct their own scenarios. The options are extensive enough, according to 1C Entertainment Brand & PR Manager Iliya Svanidze, that you could theoretically build a World War III scenario, go back in time to the British colonies, or even recreate other WWII engagements, such as the Normandy landings.

Men of War 2 Hands-Off Preview - Untold Stories, Old Soldiers, New Tricks

When questioned whether the sequel would remain largely aimed at a hardcore audience, Svanidze said that it will be “the same hardcore game as before,” but that it will have “some new features for the newbies.”

Best Way attempted to make micromanagement simpler to manage while retaining the majority of the features from previous games. Furthermore, the game will have different difficulty levels to suit beginner players or those who aren’t seeking for a challenge but still want to participate in WWII conflicts.

Men of War II is set to release in 2022 and will be available on PC. There’s no news on shops or price yet, but we’ll find out more as the game approaches release.

Battlefield 2042's Update 3 Detailed, Engine-Level Optimisations

Electronic Arts and developer Dice have revealed more information on Battlefield 2042’s third post-launch update, as well as their future plans to address some of the multiplayer first-person shooter’s most urgent problems.

Battlefield 2042’s third update is set to release in early December, and it will be the largest yet. Its slew of changes builds on those delivered in update 2 while also addressing new areas, such as the Collection page, which should be simpler to browse once it launches.

Battlefield 2042's Update 3 Detailed, Engine-Level Optimisations

Battlefield 2042's Update 3 Detailed, Engine-Level Optimisations

According to a long essay on the publisher’s website, the game’s development team is “seriously reviewing” user requests to bring back specific vintage features.

The end-of-match scoreboard, server browser, and in-game Voice Chat were described as “big topics for us to cover all at once,” but we won’t hear specifics until the developers “have things that we can show you, including details about our long-term vision for certain features and functions,” according to the devs.

The report also discusses Battlefield 2042’s performance, stating that after a few backend updates, server-side optimizations have made things more reliable. PC gamers whose CPUs are having problems supporting the game may have to wait a little longer for noticeable improvements.

“For those of you playing on PCs, we want to admit that many of you are discovering that the game’s performance is now CPU constrained, and that not enough of you who are lucky enough to enjoy high end GPUs and CPUs are getting the advantage of constant, high frame rates,” the post says.

“To ensure that engine level optimizations are identified and solutions are developed correctly, we will expect a longer reaction time from us. In the short term, we’ll do all we can to assist you get better performance by reducing load and increasing frame rates when feasible.”

Update 3 for Battlefield 2042 may be regarded as a collection of quality-of-life enhancements, corrections, and additions. The collection page, as previously said, should need less clicks to browse, and markings will be added to freshly acquired goods to aid with distinguishing.

Weekly objectives will provide challenges that unlock new cosmetics, and Hazard Zone will get a 1000 Dark Market Credits first match bonus. The NTW-50’s efficacy against vehicles will be lowered, and the capture timings in Breakthrough mode will be tweaked further.

Update 3 for Battlefield 2042 also seeks to solve the missing loadouts glitch and include a toggle for when the firing mode indication appears on the UI. Other modifications in Portal include Rush layouts for Battlefield 2042 maps, as well as Specialists, melee attacks, and devices like as the C5 Explosive, which does uneven damage when detonated while connected to a moving vehicle.

More forthcoming repairs and updates can be found in the linked article, which also discloses that a fourth version is in development, with the developers intending to deliver it before the holidays.

Battlefield 2042 is currently available on PC, Xbox One, PS5, and PS4 as well as Xbox Series X/S and Xbox 360.

Follow us on Twitter, watch our videos on YouTube, like us on Facebook, and join us on Discord to stay up to speed on the newest PC gaming news.

 

Claims in the lawsuit An employee of PlayStation was unlawfully sacked.

If a lawsuit filed in California proceeds, Sony Interactive Entertainment, the owner of the PlayStation brand, may find itself in legal danger. Emma Majo, who works as a PlayStation IT security analyst, filed the claim.

When Majo enquired about advancements between 2015 and 2021, she was faced with opposition, according to Majo. She also claimed that she was demoted by Sony Interactive Entertainment as a result of her inquiry.

When it comes to promotions, Majo said that there are “different procedures for males versus women.” According to the complaint, she conveyed inquiries via a male intern. This is purportedly due to higher-ups allegedly ignoring pleas from female staff at higher levels.

Majo was finally dropped by Sony Interactive Entertainment. Her firing was based on gender prejudice against females and bias against individuals who spoke out against gender bias, she said.

Majo is seeking a jury trial on behalf of women who worked at Sony’s California operations in the previous four years. As a consequence, it seems that she intends to file a class action lawsuit.

Activision Blizzard is now dealing with its own concerns of sexual harassment and gender discrimination. According to a recent report, CEO Bobby Kotick was aware of the charges but took no action.

Activision’s reaction to the charges was allegedly condemned by Sony Interactive Entertainment CEO Jim Ryan. He encouraged colleagues to report incidents of harassment and discrimination in the email.

a82ea17ac38bed2ba90817549203140f

Williams enjoys walking around the neighborhood with his wife and dog when he is not writing up news. It’s either that or a cup of hot chocolate. Or you could do both.

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10 Animal Crossing Hints You Might Have Missed

 

All five characters will be seen again.

Resident Evil 4 VR will feature a Mercenaries option, according to Oculus. It will be released as part of a free update in 2022.

Oculus did not offer a more precise timeline for when the upgrade would be available. It did, however, clarify that the upgrade would provide more comfort choices. Hand-based driving, an adjustable height for Leon’s in-game chest, and more are among them.

Mercenaries is a highly action-oriented game mode, as the name indicates. It confronts you against a swarm of opponents as you fight to stay alive till the timer runs out.

Since Resident Evil 3, Mercenaries has been a game mode in the Resident Evil series. The game mode was most recently offered in Resident Evil: Village.

A Mercenaries mode was also present in the original Resident Evil 4. You may take on the roles of Leon, Ada, Krauser, Wesker, and HUNK. There were another four stages.

The Handcannon is awarded to players that achieve a 5-star rating on every level with every character.

All five of the aforementioned characters will be included in Resident Evil 4 VR’s upgraded Mercenaries mode. Oculus hasn’t said whether or not the phases would return.

Resident Evil 4 VR is also the fastest-selling software ever on the Oculus Store, according to Oculus. The game is still only available on the Quest 2 VR headset. There’s no word yet on whether the game will be released on other VR systems.

a82ea17ac38bed2ba90817549203140f

Williams enjoys walking around the neighborhood with his wife and dog when he is not writing up news. It’s either that or a cup of hot chocolate. Or you could do both.

Previous

Fracture: Tenrai, Halo Infinite’s Multiplayer Event, Is Underwhelming

In order to place antennas in raft, you need to know the altitude of your antenna. You can use a blueprint or a GPS to find this information. Reference: raft antenna blueprint.

Frequently Asked Questions

Where should raft Antennas be placed?

A: Raft Antennas are often placed on the side of your raft, near the corner.

How do you fix a high altitude raft?

How high does the antenna need to be in Raft 2020?

A: The antenna does not need to be high!

Related Tags

  • how to use the receiver in raft 2021
  • antenna wrong altitude raft
  • raft how high for antenna
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Table of Contents
  1. The Conundrum
  2. The Alternative
  3. Claims in the lawsuit An employee of PlayStation was unlawfully sacked.
    1. 10 Animal Crossing Hints You Might Have Missed
  4. All five characters will be seen again.
    1. Fracture: Tenrai, Halo Infinite’s Multiplayer Event, Is Underwhelming
    2. Frequently Asked Questions
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